CS:S update

Door Furious op woensdag 25 augustus 2010 om 21:45, 796 keer gelezen

#1 Furious op woensdag 25 augustus 2010 om 21:45
56 berichten
Counter-Strike: Source

Added a new server ConVar "sv_competitive_minspec" that enforces the following restrictions on clients when set to 1:
r_drawdetailprops 1
r_staticprop_lod (-1 to 3)
fps_max minimum 60 (or 0)
cl_detailfade minimum 400
cl_detaildist minimum 1200
cl_interp (0 to 0.031)
cl_interp_ratio (1 to 2)
Fixed ragdolls popping when using mp_fadetoblack 1
Fixed a buffer overrun exploit that could be used to attack/crash servers.
Fixed a crash at startup when no sound emitter scripts were loaded.
Fixed a crash that could happen if a custom model was loaded with missing materials.
Fixed a crashed related to alt-tab.
Fixed a potential crash in the shaders.
Fixed a crash when running custom maps with missing model files
Removed the client console commands "mat_supress" and "mat_debug"

Voor die be vent cheaterkes van gisteren ^^ tis gedaan met het prutsen met commando's ^^

mr golle by passed wss toch alles :p
#2 kwax op donderdag 26 augustus 2010 om 1:10
230 berichten
Nice da ze ne standaard zette voor die interp want ik kon er ni aan uit xD
Wel te hope da ze ni al die zware fps commando's gaan force.

Kvraag mij af wanneer ze dees gaan alpha'e
  1. Added check to prevent clients using plugins from connecting to VAC secured servers.
  2. Listen servers no longer load plug-ins unless -insecure is added to the command line.
  3. Clients running with -insecure cannot connect to VAC secure servers

Dan ist inees gedaan me die lua en andere minder bekende zever.


bewerkt door kwax op 24/05/2012 om 17:31
#3 APO.CSS op donderdag 26 augustus 2010 om 2:47
236 berichten
CSS minimaliseren tijdens change level levert ook altijd fijne momenten op

Ik snap echt ni hoe wallhackers hun wallhack kunnen verbergen

Ik zat op alle dozen te knallen...

bewerkt door APO.CSS op 24/05/2012 om 17:31
#4 MATTTTTI op donderdag 26 augustus 2010 om 9:42
105 berichten
APO.CSS schreef:
CSS minimaliseren tijdens change level levert ook altijd fijne momenten op

Ik snap echt ni hoe wallhackers hun wallhack kunnen verbergen

Ik zat op alle dozen te knallen...


haha, ge kent u map toch ongeveer.. :D Ma ik kan da ook ni, met die antiflashcommands liep ik gwn achter mijn flashes aan xD
#5 kwax op donderdag 26 augustus 2010 om 15:21
230 berichten
APO.CSS schreef:
CSS minimaliseren tijdens change level levert ook altijd fijne momenten op

Ik snap echt ni hoe wallhackers hun wallhack kunnen verbergen

Ik zat op alle dozen te knallen...


VEEL OEFENEN
HAHHAHA
#6 MATTTTTI op vrijdag 27 augustus 2010 om 9:44
105 berichten
Source Engine Changes (CS:S, DoD:S, TF2)
Fixed a crash on startup with some video drivers
Fixed a bug where the speaker config would be lost on Windows Vista / 7
Fixed a case where alt-tab would stop rendering models
Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
Made disconnect messages wrap so they don’t get truncated
Made kick / disconnect messages more legible

Counter-Strike: Source
Fixed a memory leak in the dedicated server
Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
Fixed an issue that could cause KeyHintText to generate junk characters
Prevented ragdoll spasm that could occur when using the jointeam command
Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
Fixed mp_restartgame so that it resets MVPs as well as score and deaths
Removed fun fact from achievements summary screen and associated playerblotter functionality
Throttled warning messages for disabled achievements to no more than once every 60 seconds
Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
Fixed lock radar rotation option in the GUI. Setting this option now works
Fixed a potential crash with custom huds
Fixed a bug in walk prediction
#7 Furious op vrijdag 27 augustus 2010 om 11:45
56 berichten
net voor i40, wordt daar leuk ^^
#8 LLLorenz op vrijdag 27 augustus 2010 om 12:32
Zatlap
1443 berichten
kwax schreef:



déjà vue... Ik denk dat uw prentjes op geraken, eindelijk !
#9 APO.CSS op vrijdag 27 augustus 2010 om 13:17
236 berichten
* Fixed a case where alt-tab would stop rendering models

kzie weer doosjes!
#10 kwax op vrijdag 27 augustus 2010 om 14:37
230 berichten
Lorenz schreef:
[
déjà vue... Ik denk dat uw prentjes op geraken, eindelijk !



Uw inbreng is heel nuttig.
Waarvoor bedankt.



bewerkt door kwax op 24/05/2012 om 17:31
#11 Jrn op zaterdag 28 augustus 2010 om 14:07
143 berichten
kwax schreef:
Lorenz schreef:
[
déjà vue... Ik denk dat uw prentjes op geraken, eindelijk !



Uw inbreng is heel nuttig.
Waarvoor bedankt.



Tihih ;$

Verbinden met Facebook   Maak een account aan of log in via facebook om een reactie te plaatsen.